Fill up at the egg block and then fire an egg at the arrow cloud above--the egg will always fly straight in the direction that the arrow is pointing. Now pound it to open the crate and reveal a Key. (If you run out of time, simply fly back directly to the place where the Yoshi block is situated.). There are enemies called Cloud Drops patrolling this area--hitting one will cause Yoshi to tumble momentarily, but thankfully they won't take away any stars or endanger Baby Mario as long as Yoshi is in his transformed state. This is a 100% Walkthrough of Super Mario World 2: Yoshi's Island for the Super Nintendo. Drop down to the next level. You'll find Red Coins #1, #2, #3, #4, #5, & #6, as well as Flower #2. This item is ideal for situations when you need eggs, but there are no egg blocks or edible enemies around. Use the control pad to choose your direction whenever the track forks, and be sure to hit metamorphosis bubbles to keep your train form going. Use this item, however, to make them very solidly red and thus stand out. After the bottomless pit, there are a series of thin dirt walls up ahead, a couple eggs lying around, and Red Coins #6 & #7 waiting for you. There is some situational usefulness for this item--particularly against otherwise invincible foes such as Blow Hards and Bill Blasters--but in general it's pretty limited. After the Boo Buddy is a switch you should hit. Return, jump through the gap again and this time run right, to collect a bunch more coins. As the message block says, use eggs to break apart the dirt walls ahead--be sure to collect Red Coins #4 & #5 between the first two walls. Return, and use hovering jumps to snag Flower #3 out of the air and land on the far ledge. But there are a few that can only be obtained in special ways, such as being carried by a Fly Guy, or only being available by using a flashing egg on an enemy. You never have any reason to stay on these things a particularly long time, so just get across. Ignore the very high winged cloud for now--you'll come back to it later. It looks like an enemy but won't actually harm you. The next section is guarded by another Blow Hard. After the cutscene, Yoshi must do battle with Salvo, the Lemon Drop that Kamek has enlarged to a great size. This is a handy item that lets you find hidden items. Return up and right past a Chomp Block. At the next narrow ledge, Poochy will leap down into a lava pit below the screen--this is deep lava, so do not follow him. Grab it with Yoshi's mouth and you can spit it back out again in melon form to plow through enemies and obstacles, or you can simply swallow it to turn it into an egg as you would with an ordinary enemy. Other icicles fall when Yoshi gets close; keep your eyes open! You'll fall down a long tunnel. Up ahead are two more Shy-Guys and in between them a flower-like creature called a Crazee Dayzee--who can be defeated in all the same ways a Shy-Guy can. You can also use a Magnifying Glass special item (more on that below) to show the red coins clearly. There are two brown platforms to the left of this pipe. Go up to the flower pot and push it off the platform to retrieve the Key. Yoshi's House; Yoshi's Island 1; Yellow Switch Palace; Yoshi's Island 2; Yoshi's Island 3; Yoshi's Island 4; Iggy's Castle; Donut Plains. Beyond the stilted Shy-Guy is a winged cloud that produces a beanstalk when hit. Instead, follow the Chomp Rock as it rolls down to the left, through more enemies. Always be ready to dodge their projectiles! Write something about yourself. Across the next gap is a winged cloud with five stars inside (Stars: 73/78) and a new cactus-like enemy sitting on a trio of pound posts, called Cactus Jack. On a high rocky platform above the fork where you could go right or left just now is a Middle-Ring you should use (Stars: 21/27). Hit it to make a beanstalk grow, then climb up to the clouds above. So make sure not to touch them at all as you navigate the terrain ahead. It doesn't include stars you can obtain from enemies, red eggs, etc. Go right and collect Red Coins #7, #8, #9, & #10, then break the crate to obtain a Key. Continue right and ride the paddle wheel you find to pick up Red Coins #13 & #14 while evading another Red Blargg. These enemies are invulnerable to Yoshi's tongue and stomps. Watch Dogs: Legion Walkthrough and Guide; Assassin's Creed Valhalla Walkthrough .. Fairy Tail Game Walkthrough and Guide Star Wars: Squadrons walkthrough and g.. West of Dead walkthrough and guide; Call of Duty: Modern Warfare 2019 walk.. Above you is yellow spongy stuff. Defeat it, then look for an invisible winged cloud where it once stood, where you can obtain five stars (Stars: 5/30). So what's the point of gathering all these collectibles and finishing each stage with a perfect score of 100? Fly past them, and when you come to a second chunk of ground hanging from the sky, fly straight up into it from underneath to find Flower #4. You must carefully aim an egg so it ricochets off the right wall and up into the nook to grab the goods--if your aim is good, you'll pick up Red Coins #13, #14, #15, #16, #17, & #18 as well as Flower #5. Hit the switch, then press down on the flashing red arrow below to find a hidden pipe. Except for that part, don't use ground pounds on this stuff! Don't let the darkness concern you, though--this whole room is on solid ground. Return to the pipe with the Lantern Ghosts and notice a Baron von Zeppelin carrying a big spring ball. Once you start a file, you'll be treated to another cutscene that will set the scene for the adventure as Yoshi sets off with Baby Mario for the first stage of the game! Go all the way back left and descend another level. Then you can touch the Super Star and run as Powerful Mario all the way down here, across these temporary egg blocks, and keep obtaining Super Stars farther to the right and make it all the way to the end of the stage invincible. The trick in this stage is dealing with the auto-scrolling, because while the boundaries of the screen are no issue for Poochy, they are for you--if he runs off the edge of the screen, you'll be pushed off of him! The water underneath carry the player backwards if fallen into. This page contains all 5 Flower Locations, all 20 Red Coins, and a 30 Star walkthrough for World 3-4: Slime Drop Drama. Go right across the shifting blocks and beware of Firebars as you collect the coins above. After you clear a world (i.e. Cross the first gap, then when you come to the second gap, grab the Melon Bug you see, then jump up and spit it over the sloped log into the gap to collect Flower #1. So grab the three eggs here and take your shot. Now go back up into the cave and continue right. Anyway, go all the way to the left to find a Chomp Rock. Yniguide444.png Stock up on eggs from the Egg Block and head to the right. From the platform where the three Tap-Taps are, hover jump back to the left to land on a high platform next to the yellow stone. After that, suspended above the next two pits created by Chomps, are Red Coins #3, #4, #5, & #6. Toss an egg up to the top of the first column to find another invisible winged cloud containing five stars (Stars: 23/78). Exit via the pipe back to the previous room, jump through the Middle-Ring (Stars: 30/30), and enter the boss door. Pay attention to their shadows as they always fall through the same places. Defeat or avoid the Wild Piranha up ahead as you grab Red Coins #18, #19, & #20 above it. © 2021 GAMESPOT, A RED VENTURES COMPANY. You can hop on the bubbles or eat them to spit them back out. Likewise, there are 20 red coins and 5 flowers per stage, meaning you must get 100 points to obtain a perfect score for a stage. 5-2. No matter how much damage you've sustained or how few stars you've collected, once you let Yoshi's star counter automatically reset to 10 (if you've taken damage and gone under that number), you can use this item to boost Yoshi's health all the way to maximum. At any rate, this guide will point out every location of each flower in the game. You'll be transported underground. Super Mario World - Yoshi's Island 4 Labeled Map - Super Nintendo (SNES) Home | Super Mario World Map Select | Prev Map | Next Map. The four coins ahead of you each contain Red Coins #1, #2, #3, & #4, but be careful of the Big Boo who guards them--it might be easier to get to the end where there's a wall and ricochet an egg to destroy the Boo. Make your way through the soft yellow stone, collecting the coins. Battle past a couple Shy-Guys and a Crazee Dayzee, and watch out for one last Incoming Chomp before you reach the Goal Ring. Be careful of the Koopa shell as you go to the next column, eat the Shy-Guy, and aim straight up again to find another invisible winged cloud. Up next is a spring ball. Be careful of the nearby Crazee Dayzee and Shy-Guy as you collect the goods, though. This page contains all 5 Flower Locations, all 20 Red Coins, and a 30 Star walkthrough for World 4-4: Fort Key Calamity. Gobble up the Shy-Guy and any other Gusties flying through before entering the pipe at the end. Instead, jump on one to destroy his stilts and turn him into a regular Shy-Guy you can eat or dispatch as normal. No matter where you are (as long as they're visible on-screen), they'll become immobilized when you ground pound near them! The Anytime Egg is a little bit rarer to find than other items, so make sure to keep it when you see it become available in a bonus challenge. Above them is a red flatbed ferry, which you should ride up to the area above this one--but take care, because the red flatbed ferries move much faster than the yellow variety! Eat the foe, then break up the rock around it (but not underneath it) with eggs. (Part 1) (00:17:58) Jun 06 2015 As for the Controller Configuration, you have two options: "#1 Patient" (i.e. (It's important to note for the ground pound in this game that you have to press down only on the control pad in order for it to take. Back on the world map, your scores will from all eight stages will be tabulated. Strike the winged cloud for five stars (Stars: 11/27) and make your way back out again. On the Goal Ring will be various flowers rotating. Back above ground, pick up Flower #3 to your left. Once you're done, return to the left and go out the same pipe where you came in. This item is similar to the Anywhere POW in that it clears out all the enemies on-screen for you. You'll soon come to a stretch of narrow soft rock over a gaping pit. You'll see three blocks of yellow stone up ahead. Climb it up and hop onto the left platform. Finally, be very careful about the large bush after this last Fly Guy because a green Shy-Guy is hiding in it--touching him will result in a Bandit running away with Baby Mario! Step on the switch and press down where the flashing red arrow indicates. Carefully aim an egg so that it hits the trail of coins onto the ceiling and ricochets down to strike Red Coin #20 behind the Green Glove's platform--without being caught by the Green Glove himself. The middle coin above the second Green Glove is Red Coin #9. Be careful as you climb up the grassy enclosure here as you'll be attacked by not one but two Blow Hards. You can either begin World 2 now or try Extra Stage 1 and/or Bonus Challenge 1 (if they're open). A nearby green-patterned platform with spikes on top will flip over, so that the spikes are on the bottom and the top is safe. Take the key and backtrack across the lava to the locked door. Like the other watermelon special items, this one only lasts for one area. Hit the winged cloud above the Spinner for five stars (Stars: 15/30). While Salvo will not damage you directly, the big slime boss will jump around, attempting to push you into the lava. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. See the log protruding from above the place where the line of coins had been? Each Special Flower you collect in a stage--up to five--will be on the Goal Ring roulette. Go forward to find a couple Shy-Guys and a new enemy type called Nipper Plants--which share all the same vulnerabilities as Shy-Guys, except Nipper Plants aren't afraid of walking off surfaces. If you're both especially daring (and lucky) and flip seven of the eight cards without drawing Kamek, you'll be rewarded with a 10-up! But note that this item is only good for one area at a time. You don't have to whack the Piranha's. Ride him over the rest of the lava and leap onto the high ledge afterward. I will point out every instance of red coins in the guide below. 5-3 You can melt the big, clear ice blocks by eating a Red Melon and using your newly-acquired fire-breath on them. There are several more cracked blocks ahead, but you can either break through them with an egg or simply jump over them. There will almost certainly be some tweaks to make in the future, but for now this can be submitted. Collect them all, and also be aware that if you tilt the seesaw down one direction, you can quickly run to the other side before it lowers and jump up to a high platform with more coins--be sure to do this on both sides. Use the spring ball to bounce up, then drop down where the green egg block is. Thankfully, the pit into the lava is on the far right side of the room, so all you need is to stay on the left side. In this part of the complete walkthrough of Yoshi's Island in New 3DS, you will find all levels of the fourth world videos, allowing you to find all the flowers, red coins, mini-stars as well as the bonus world. In the next segment, if you hadn't been introduced to him yet in Extra Stage 1, then here you will meet Poochy! ALL RIGHTS RESERVED. This game was later ported to the Game Boy Advance under the title Yoshi's Island: Super Mario Advance 3, along with six secret stages not found in the Super NES original. Instead, wait for the screen to scroll forward enough to see a trail of coins leading downward. March 8, 2017. This one is green and doesn't move on its own. Welcome to Super Mario World 2: Yoshi's Island! Once you're done, enter the door. Eat some Gusties as you go, then hit the winged cloud at the end for five stars (Stars: 5/31). Among the first three Barons, two will drop bombs on you, and the one between those two will drop a Shy-Guy--this latter is best dealt with by having Yoshi wait underneath it, then flick his tongue up to eat the Shy-Guy as soon as he's dropped. Your star counter will then become a countdown timer--each star you have represents a second. He flies around in his cloud for a bit before aiming a Spiny Egg at you, which you'll have to dodge. Note: At this point in the stage, you should have the following: Up next is an interesting puzzle room. Use a hovering jump through these coins, making sure to collect all of them to obtain Red Coins #16, #17, #18, #19, & #20, as you descend to the Goal Ring below. Like the Anywhere POW, this item is rarer than most and seems to only be found in bonus challenges. Now jump to solid ground ahead. Collect Flower #5 afterward too. Now exit this place via the pipe on the far right. After all the enemies, jump over one last bottomless pit on your way to the Goal Ring. (The '90s were a weird time for video games, let me tell you.) Gears Tactics walkthrough and guide; Love Nikki-Dress UP Queen walkthrough .. Disintegration walkthrough and guide SpongeBob SquarePants: Battle for Biki.. Persona 4 Golden Walkthrough and Guide It's useful for taking out the Shy-Guys on Stilts up ahead in a single hit each. Dodge it as you go forward, then you'll have to go under a double-headed Spinner up ahead, after which the last wall in the background will try to fall on you. Up ahead is a switch, so activate it, then carefully cross the ! Go all the way left, and grab the two leftmost coins in the top row to claim Red Coins #19 & #20. 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